Publication (International Peer-Reviewed)

Journal Articles

Jang, H., Kim, J., & Lee, J. (2024). Effects of Congruent Multisensory Feedback on the Perception and Performance of Virtual Reality Hand-Retargeted Interaction. IEEE Access, 12, 119789-119802. link pdf

Jeong, S., Kim, J., & Lee, J. (2024). The Differential Effects of Multisensory Attentional Cues on Task Performance in VR Depending on the Level of Cognitive Load and Cognitive Capacity. IEEE Transactions on Visualization and Computer Graphics30(5), 2703–2712. link pdf

Hwang, E. & Lee, J. (2024). Attention-based automatic editing of virtual lectures for reduced production labor and effective learning experience. International Journal of Human-Computer Studies, 181, 103161. link pdf (awarded 2024 KAIST Graduate Student Outstanding Paper Award)

Lee, S. U., Kim, J., & Lee, J. (2023). Effects of Reward Schedule and Avatar Visibility on Joint Agency during VR Collaboration. IEEE Transactions on Visualization and Computer Graphics, 29(11), 4372-4382. link pdf

Kim, D., Kim, S., Shin, J. E., Yoon, B., Kim, J., Lee, J., & Woo, W. (2023). The effects of spatial configuration on relative translation gain thresholds in redirected walking. Virtual Reality, 27, 1233-1250. link pdf

Kim, J., Jang, H., Kim, D., & Lee, J. (2023). Exploration of the Virtual Reality Teleportation Methods using Hand-tracking, Eye-tracking, and EEG. International Journal of Human-Computer Interaction, 39(20), 4112-4125. link pdf

Kim, J., Kim, S., & Lee, J. (2022). The Effect of Multisensory Pseudo-Haptic Feedback on Perception of Virtual Weight. IEEE Access, 10, 5129-5140. doi: 10.1109/ACCESS.2022.3140438.  link pdf

Kim, J., Hwang, E., Shin, H., Gil, Y. H., & Lee, J. (2021). Top-down, bottom-up, and history-driven processing of multisensory attentional cues in intellectual disability: An experimental study in virtual reality. PloS one16(12), e0261298.  link pdf

Lee, J., & Geng, J. J. (2020). Flexible weighting of target features based on distractor context. Attention, Perception, & Psychophysics, 82(2), 739-751.  link pdf

Lee, J., Leonard, C. J., Luck, S. J., & Geng, J. J. (2018). Dynamics of feature-based attentional selection during color-shape conjunction search. Journal of Cognitive Neuroscience, 30(12), 1773-1787.  link pdf

Lee, J. & Geng, J. J. (2017). Idiosyncratic patterns of representational similarity in prefrontal cortex predict attentional performance. Journal of Neuroscience, 37(5), 1257-1268.  link pdf

Lee, J. & Shomstein, S. (2014). Reward-based transfer from bottom-up to top-down search tasks. Psychological Science, 25(2), 466-475.  link pdf

Lee, J. & Shomstein, S. (2013). Differential effects of reward on space- and object-based attentional allocation. Journal of Neuroscience, 33(26), 10625-10633.  link pdf

Shomstien, S., Lee, J., & Behrmann, M. (2010). Top-down and bottom-up attentional guidance: Investigating the role of the dorsal and ventral parietal cortecies. Experimental Brain Research: Special Issue on Visuo-Spatial Neglect in honor of Gino Pizzamiglio, 206(2), 197-208.  link pdf

Bae, S., Kim, J.E., Hwang, J., Lee, Y.S., Lee, H.H., Lee, J., Lyoo, I.K., Renshaw P.F., & Yoon, S.J. (2010). Increased prevalence of white matter hyperintensities in patients with panic disorder. Journal of Psychopharmacology, 24(5), 717-723.  link pdf

Conference Proceedings & Presentations

Kim, J., Kim, T., & Lee, J. (2024). VR-SSVEPeripheral: Designing Virtual Reality Friendly SSVEP Stimuli using Peripheral Vision Area for Immersive and Comfortable Experience. Paper presented at the 2024 CHI Conference on Human Factors in Computing Systems Extended Abstracts, Honolulu, USA link pdf

Jeong, S., Kim, J., & Lee, J. (2024). The Differential Effects of Multisensory Attentional Cues on Task Performance in VR Depending on the Level of Cognitive Load and Cognitive Capacity. Paper presented at the 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, Orlando, USA. (awarded Best Paper Award) link pdf

Lee, S. U., Kim, J., & Lee, J. (2023). Effects of Reward Schedule and Avatar Visibility on Joint Agency during VR Collaboration. Paper presented at the 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Sydney, Australia. (nominated for Best Journal Papers) link pdf

Kim, J., Lee, J., Kim, Y. J., & Lee, J. (2023). Influence of Cross-Modal Correspondence between Auditory and Visual Stimuli on Vection Perception in Virtual Reality. Poster presented at the 2023 IEEE International Symposium on Mixed and Augmented Reality, Sydney, Australia. link pdf

Lee, J., Kim, J., & Lee, J. (2023). Comparison of Virtual Reality Teleportation Targeting Method Performance depending on the Teleport Distance. Poster presented at the 2023 IEEE International Symposium on Mixed and Augmented Reality, Sydney, Australia. link pdf

Jang, H. & Lee, J. (2023). Exploring Factors of VR-based Wheelchair Simulation for Reducing Implicit Bias. Poster presented at the 2023 IEEE International Symposium on Mixed and Augmented Reality, Sydney, Australia. link pdf

Hwang, E., Bae, J., Kim, W., Nam, J., & Lee, J. (2023). Sense of Convergence: Exploring the Artistic Potential of Cross-modal Sensory Transfer in Virtual Reality. Poster presented at the 2023 IEEE International Symposium on Mixed and Augmented Reality, Sydney, Australia. link pdf

Kim, J., Kim, D., Kim, B., Kim, H., & Lee, J. (2023). Holobot: Hologram based Extended Reality Telepresence Robot. Paper presented at the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, Association for Computing Machinery: 60–64, Stockholm, Sweden. link pdf

Song, E., Baeck, M., Lee, J., Oh, S. Y., Kim, D., Woo, W., Lee, J., & Yoon, S. H. (2023). Memo:me, an AR Sticky Note With Priority-Based Color Transition and On-Time Reminder.  Poster presented at the 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China. link pdf

Vanichvoranun, N., Kim, B., Kim, D., Lee, J., Yoon, S. H., & Woo, W. (2023). Stretchy: Enhancing Object Sensation Through Multisensory Feedback and Muscle Input. Poster presented at the 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China. link pdf

Kim, D., Kim, S., Shin, J.-E., Yoon, B., Kim, J., Lee, J., & Woo, W.* (2022). The Effects of Spatial Configuration on Relative Translation Gain Thresholds in Redirected Walking. Paper presented at the 2022 Asia-Pacific Workshop on Mixed and Augmented Reality, Yokohama, Japan. (awarded Best Presentation Award) link pdf

Kim, J., Koh, P., Kang, S., Jang, H., Lee, J.,  Nam, J., & Doh, Y.Y. (2022). Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive Experience. In Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, 273-278, Bremen, Germany. (awarded Audience Choice Award) link pdf

Jang, H., Kim, T., OH, S., Lee, J., Lee, S., & Yoon, S. H. (2022). Sense of Embodiment Inducement for People with Reduced Lower-body Mobility and Sensations with Partial-Visuomotor Stimulation. Paper presented at the ACM SIGGRAPH 2022 Emerging Technologies, Vancouver, BC, Canada.  link pdf

Hong, S., Choi, Y., Sung, Y., Jin, Y., Doh, Y. Y., & Lee, J. (2022). Evoker: Narrative-based Facial Expression Game for Emotional Development of Adolescents. Paper presented at the CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-8. New Orleans, LA, USA.  link pdf

Erb, V., Kim, H., Chibisova, T., Lee, J., & Doh, Y. Y. (2022). Play With Your Emotions: Exploring Possibilities of Emotions as Game Input in NERO. Paper presented at the CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7. New Orleans, LA, USA.  link pdf

Kim, D., Kim, J., Yoon, B., Shin, J., Lee, J. & Woo, W. (2022). Effects of Virtual Room Size and Objects on Relative Translation Gain Thresholds in Redirected Walking. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 379-388. link pdf

Hwang, E., & Lee, J. (2021). Attention Guidance Technique Using Visual Subliminal Cues And Its Application On Videos. In ACM International Conference on Interactive Media Experiences (pp. 167-177). link pdf

Kim, D., Shin, J., Lee, J., & Woo, W. (2021). Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 653-660. link pdf

Kim, J. & Lee, J. (2021). The Effect of the Virtual Object Size on Weight Perception Augmented with Pseudo-Haptic Feedback. IEEE Conference on Virtual Reality and 3D User Interfaces abstracts and workshops (VRW), 575-576.  link pdf

Choi, Y., Lee, J., & Lee, S.-H. (2020). Effects of Locomotion Style and Body Visibility of a Telepresence Avatar. IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1-9.  link pdf

Lee, J. (2019). Variability in human visual representation. Talk presented at the Europe-Korea Conference on Science and Technology (EKC), Vienna, Austria