We are interested in understanding the mechanisms of how people process and represent information in the brain in traditional as well as novel (e.g., VR, AR, Game) media environments. Research in the lab focuses on how various factors, such as prior experience, knowledge, context, and emotion, influence human perception and cognition of multisensory contents. To study these issues, converging methodologies are used including cognitive behavioral experiments, eye-tracking, and electrophysiological measures (EEG/ERP) with human participants.
We are looking for talented and enthusiastic individuals to join the team. Academic background in a relevant field (e.g., Cognitive Psychology, Neuroscience, Computer Science), quantitative and technical skills, and proficiency in programming (e.g., Matlab, Python, Unity) are recommended. Send an email to email@example.com for inquiries.
Hyemin Shin (Ph.D. Student) and Ki-dong Baek (M.S. Student) joined the Visual Cognition Lab in September, 2022. Welcome!
Three proposals by Eugene Hwang, Seungun Lee, and Hyuckjin Jang were selected for the KAIST High Risk High Return Project respectively!
Jihyeon Lee, Sihyun Jeong, and Cheeyoung Ahn (M.S.) joined the Visual Cognition Lab in Spring 2022. Welcome!
Jeongmi Lee was awarded the Outstanding Lecture Prize from KAIST at the celebration of the 51st anniversary of founding.
[NST Grant] "Development of Open XR platform for high immersive collaboration" is supported by National Research Council of Science and Technology (NST) funded by the Ministry of Science and ICT (MSIT) for 6 years.
Eugene Hwang received Outstanding Presentation Award from Annual Conference'21 of Korean Society for Cognitive & Biological Psychology.
Seungun Lee participates in the 'Game&Art: Auguries of Fantasy' as a team member of SOS. The exhibition will be open until September 5th, 2021 at 대전시립미술관 창작센터
Jinwook Kim was selected as ZER01NE Creator with Seonghyeon Kim and Dooyoung Kim(CT3K). Their work will be presented at ZER01NE Day. Congrats!